The original idea was to explore non-euclidean geometry in an art museum setting. Given the time constraints, we really had to pare our idea down to the bare bones. This left us with a disorienting space, some voxel paintings, and a few tricks Matt had programmed. Myke supplied us with the atmospheric music that can be heard while you play the game. In the screen recording of our presentation, you can actually hear the ambient noise of the presentation room, complete with us distantly presenting our game. It really adds to the game, and once Matt pointed it out, we agreed that it would make a cool addition to the game, if we ever come back to it.